The advent of 5G in America and in the world is motivating the creation of technologies in the most diverse areas of knowledge: health, agronomy, and leisure, for example. That’s why the gaming industry promises to be one of the biggest beneficiaries of fifth-generation networks. Experts compare the arrival of 5G to the gaming world as the rise of smartphones for the consumption of audiovisual products: before TV programming and movies were the most consumed products; today, services have streaming democratized access to series and social networks have increased access to videos, as the user’s contribution to the generation of content has become essential.
According to a study by GlobalData, by 2025 development game could become a $300 billion industry. This will be possible thanks to the growth of the games segment in mobile and new market offerings, such as cloud gaming, which works as a game streaming.
Each day more proving to be the most accessible platform for gamers, cell phones play a fundamental role in the growth and estimated revenue for the arrival of 5G. Brands like Motorola develop new technologies to make devices more robust and, at the same time, affordable.
Two examples of the brand, which was one of the pioneers to bring devices with this technology to the US, are the line Motorola edge, with a focus on performance, and the line moto G 5G, focused on the expansion and accessibility of the farm’s network resources.
The Emergence of New Genres in Mobile Games
Sid Sankh, Co-founder of Cliffex, explains that the market’s natural response to the innovation being seen in the early days of 5G is fierce competition and one that intensifies with access to new technologies provided by the fifth generation.
This increase in capital attracts new investors to the segment, according to Sid Sankh: “The attractiveness of the market, driven by revenue projections and better technologies, should influence new entrepreneurs and, therefore, provide more innovation — and consequently bring us new ones’s genres”.
According to a survey by Statista, mobile games have a base of about 156 million users in the United States alone. For Verizon, this is an indication that the arrival of 5G could further increase the platform’s popularity, as for developers of mobile games, now that performance is no longer an issue there is more room for creation, creativity, and games capability, which can be more immersive and dynamic.
However, as it is a new technology, Sid Sankh points out that caveats are necessary about the arrival of 5G technology in the mobile gaming industry, at least in the beginning. This is because existing projects will need to deal with a disparity in connections between users of 3G, 4G, and 5G networks. “The impact here is the need for a change in the focus of the development teams: instead of developing new features, projects should focus on optimizing the experience to meet new market demands”, he adds.
Growth of Cloud Gaming
The trend that 5G pieces of evidence are cloud gaming, a streaming service for games. He explains that platforms aimed at offering games in the cloud allow users to search for a title and, if they are interested in it, they can play immediately, without the need to download the media.
According to GlobalData, cloud gaming is a worldwide phenomenon, which is why several game development giants are striving to become “the Netflix of games”. Barriers that were previously a reality, such as latency and bandwidth, which could hinder the development of this industry, become non-existent with the advancement of the implementation of 5G internet in the world.
Verizon also points to a new trend. In addition to broadening the horizons for the development of increasingly creative games, we may see a drop in prices. The reason is the aforementioned subscription systems, which eliminate the need to buy several titles and create the possibility of playing on only one platform: the smartphone.
According to Sid Sankh, however, it is necessary to keep in mind the challenges that cloud gaming will bring to mobile game developers. “Metrics that were, in the past, almost exclusive to the free-to-play model, such as retention, will be increasingly important for premium games. With the ease of access comes the lack of ‘attachment’ of players to the titles”.
Cliffex‘ Co Founder explains that when time is not spent downloading the media that is being played, the appeal to keep it on the device is lessened, as well as to continue the game. This will require a greater effort from developers so that games are more and more interesting and generate more engagement in gamers.
“In the subscription model, stores receive a fixed monthly fee (number of subscribers multiplied by the subscription fee), and it is expected that they share part of this amount with all developers, using some usage and retention metrics.
Increased Network Speed for Mobile Games
Latency and network speed are two factors constantly pointed out as revolutionary by 5G technology. In the games industry, these aspects massively interfere in the games’ communication with the servers that support them, and they can be responsible for good or bad gameplay. “Often, [users] assume that the problems they face with applications are related to operators’ difficulties in providing good service or good signal coverage,” explains,” Sid Sankh.
According to him, the development of systems capable of responding to hundreds of thousands of users concurrently is a complex activity. Imagine increasing those numbers to a few million or tens of millions of cell phones. These factors will require teams to mature, develop better QA processes, and structure their cloud-based operations to support increased loads and increased user demand.
However, according to projections, 5G will be able to offer latencies of 1 millisecond or less and transmission speeds that can reach 1 gigabit per second. For the Co Founder of Cliffex, it will be the work of the mobile game development teams to be able to optimize the systems that support the media so that operations can be faster and continue to progress as the advances 5G internet.